diff options
Diffstat (limited to 'src/cmd/compile/internal/ssa/stackalloc.go')
| -rw-r--r-- | src/cmd/compile/internal/ssa/stackalloc.go | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/ssa/stackalloc.go b/src/cmd/compile/internal/ssa/stackalloc.go new file mode 100644 index 0000000000..0e6cae0924 --- /dev/null +++ b/src/cmd/compile/internal/ssa/stackalloc.go @@ -0,0 +1,321 @@ +// Copyright 2015 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// TODO: live at start of block instead? + +package ssa + +import "fmt" + +const stackDebug = false // TODO: compiler flag + +type stackAllocState struct { + f *Func + values []stackValState + live [][]ID // live[b.id] = live values at the end of block b. + interfere [][]ID // interfere[v.id] = values that interfere with v. +} + +type stackValState struct { + typ Type + spill *Value + needSlot bool +} + +// stackalloc allocates storage in the stack frame for +// all Values that did not get a register. +// Returns a map from block ID to the stack values live at the end of that block. +func stackalloc(f *Func, spillLive [][]ID) [][]ID { + if stackDebug { + fmt.Println("before stackalloc") + fmt.Println(f.String()) + } + var s stackAllocState + s.init(f, spillLive) + s.stackalloc() + return s.live +} + +func (s *stackAllocState) init(f *Func, spillLive [][]ID) { + s.f = f + + // Initialize value information. + s.values = make([]stackValState, f.NumValues()) + for _, b := range f.Blocks { + for _, v := range b.Values { + s.values[v.ID].typ = v.Type + s.values[v.ID].needSlot = !v.Type.IsMemory() && !v.Type.IsVoid() && !v.Type.IsFlags() && f.getHome(v.ID) == nil && !v.rematerializeable() + if stackDebug && s.values[v.ID].needSlot { + fmt.Printf("%s needs a stack slot\n", v) + } + if v.Op == OpStoreReg { + s.values[v.Args[0].ID].spill = v + } + } + } + + // Compute liveness info for values needing a slot. + s.computeLive(spillLive) + + // Build interference graph among values needing a slot. + s.buildInterferenceGraph() +} + +func (s *stackAllocState) stackalloc() { + f := s.f + + // Build map from values to their names, if any. + // A value may be associated with more than one name (e.g. after + // the assignment i=j). This step picks one name per value arbitrarily. + names := make([]LocalSlot, f.NumValues()) + for _, name := range f.Names { + // Note: not "range f.NamedValues" above, because + // that would be nondeterministic. + for _, v := range f.NamedValues[name] { + names[v.ID] = name + } + } + + // Allocate args to their assigned locations. + for _, v := range f.Entry.Values { + if v.Op != OpArg { + continue + } + loc := LocalSlot{v.Aux.(GCNode), v.Type, v.AuxInt} + if stackDebug { + fmt.Printf("stackalloc %s to %s\n", v, loc.Name()) + } + f.setHome(v, loc) + } + + // For each type, we keep track of all the stack slots we + // have allocated for that type. + // TODO: share slots among equivalent types. We would need to + // only share among types with the same GC signature. See the + // type.Equal calls below for where this matters. + locations := map[Type][]LocalSlot{} + + // Each time we assign a stack slot to a value v, we remember + // the slot we used via an index into locations[v.Type]. + slots := make([]int, f.NumValues()) + for i := f.NumValues() - 1; i >= 0; i-- { + slots[i] = -1 + } + + // Pick a stack slot for each value needing one. + used := make([]bool, f.NumValues()) + for _, b := range f.Blocks { + for _, v := range b.Values { + if !s.values[v.ID].needSlot { + continue + } + if v.Op == OpArg { + continue // already picked + } + + // If this is a named value, try to use the name as + // the spill location. + var name LocalSlot + if v.Op == OpStoreReg { + name = names[v.Args[0].ID] + } else { + name = names[v.ID] + } + if name.N != nil && v.Type.Equal(name.Type) { + for _, id := range s.interfere[v.ID] { + h := f.getHome(id) + if h != nil && h.(LocalSlot) == name { + // A variable can interfere with itself. + // It is rare, but but it can happen. + goto noname + } + } + if stackDebug { + fmt.Printf("stackalloc %s to %s\n", v, name.Name()) + } + f.setHome(v, name) + continue + } + + noname: + // Set of stack slots we could reuse. + locs := locations[v.Type] + // Mark all positions in locs used by interfering values. + for i := 0; i < len(locs); i++ { + used[i] = false + } + for _, xid := range s.interfere[v.ID] { + slot := slots[xid] + if slot >= 0 { + used[slot] = true + } + } + // Find an unused stack slot. + var i int + for i = 0; i < len(locs); i++ { + if !used[i] { + break + } + } + // If there is no unused stack slot, allocate a new one. + if i == len(locs) { + locs = append(locs, LocalSlot{N: f.Config.fe.Auto(v.Type), Type: v.Type, Off: 0}) + locations[v.Type] = locs + } + // Use the stack variable at that index for v. + loc := locs[i] + if stackDebug { + fmt.Printf("stackalloc %s to %s\n", v, loc.Name()) + } + f.setHome(v, loc) + slots[v.ID] = i + } + } +} + +// computeLive computes a map from block ID to a list of +// stack-slot-needing value IDs live at the end of that block. +// TODO: this could be quadratic if lots of variables are live across lots of +// basic blocks. Figure out a way to make this function (or, more precisely, the user +// of this function) require only linear size & time. +func (s *stackAllocState) computeLive(spillLive [][]ID) { + s.live = make([][]ID, s.f.NumBlocks()) + var phis []*Value + live := s.f.newSparseSet(s.f.NumValues()) + defer s.f.retSparseSet(live) + t := s.f.newSparseSet(s.f.NumValues()) + defer s.f.retSparseSet(t) + + // Instead of iterating over f.Blocks, iterate over their postordering. + // Liveness information flows backward, so starting at the end + // increases the probability that we will stabilize quickly. + po := postorder(s.f) + for { + changed := false + for _, b := range po { + // Start with known live values at the end of the block + live.clear() + live.addAll(s.live[b.ID]) + + // Propagate backwards to the start of the block + phis = phis[:0] + for i := len(b.Values) - 1; i >= 0; i-- { + v := b.Values[i] + live.remove(v.ID) + if v.Op == OpPhi { + // Save phi for later. + // Note: its args might need a stack slot even though + // the phi itself doesn't. So don't use needSlot. + if !v.Type.IsMemory() && !v.Type.IsVoid() { + phis = append(phis, v) + } + continue + } + for _, a := range v.Args { + if s.values[a.ID].needSlot { + live.add(a.ID) + } + } + } + + // for each predecessor of b, expand its list of live-at-end values + // invariant: s contains the values live at the start of b (excluding phi inputs) + for i, p := range b.Preds { + t.clear() + t.addAll(s.live[p.ID]) + t.addAll(live.contents()) + t.addAll(spillLive[p.ID]) + for _, v := range phis { + a := v.Args[i] + if s.values[a.ID].needSlot { + t.add(a.ID) + } + if spill := s.values[a.ID].spill; spill != nil { + //TODO: remove? Subsumed by SpillUse? + t.add(spill.ID) + } + } + if t.size() == len(s.live[p.ID]) { + continue + } + // grow p's live set + s.live[p.ID] = append(s.live[p.ID][:0], t.contents()...) + changed = true + } + } + + if !changed { + break + } + } + if stackDebug { + for _, b := range s.f.Blocks { + fmt.Printf("stacklive %s %v\n", b, s.live[b.ID]) + } + } +} + +func (f *Func) getHome(vid ID) Location { + if int(vid) >= len(f.RegAlloc) { + return nil + } + return f.RegAlloc[vid] +} + +func (f *Func) setHome(v *Value, loc Location) { + for v.ID >= ID(len(f.RegAlloc)) { + f.RegAlloc = append(f.RegAlloc, nil) + } + f.RegAlloc[v.ID] = loc +} + +func (s *stackAllocState) buildInterferenceGraph() { + f := s.f + s.interfere = make([][]ID, f.NumValues()) + live := f.newSparseSet(f.NumValues()) + defer f.retSparseSet(live) + for _, b := range f.Blocks { + // Propagate liveness backwards to the start of the block. + // Two values interfere if one is defined while the other is live. + live.clear() + live.addAll(s.live[b.ID]) + for i := len(b.Values) - 1; i >= 0; i-- { + v := b.Values[i] + if s.values[v.ID].needSlot { + live.remove(v.ID) + for _, id := range live.contents() { + if s.values[v.ID].typ.Equal(s.values[id].typ) { + s.interfere[v.ID] = append(s.interfere[v.ID], id) + s.interfere[id] = append(s.interfere[id], v.ID) + } + } + } + for _, a := range v.Args { + if s.values[a.ID].needSlot { + live.add(a.ID) + } + } + if v.Op == OpArg && s.values[v.ID].needSlot { + // OpArg is an input argument which is pre-spilled. + // We add back v.ID here because we want this value + // to appear live even before this point. Being live + // all the way to the start of the entry block prevents other + // values from being allocated to the same slot and clobbering + // the input value before we have a chance to load it. + live.add(v.ID) + } + } + } + if stackDebug { + for vid, i := range s.interfere { + if len(i) > 0 { + fmt.Printf("v%d interferes with", vid) + for _, x := range i { + fmt.Printf(" v%d", x) + } + fmt.Println() + } + } + } +} |
