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deadcode's been completely replaced. Make its death official.
Change-Id: I85f1e3968463f216b8bce2fb7217c3b51641939f
Reviewed-on: https://go-review.googlesource.com/c/go/+/229002
Run-TryBot: Jeremy Faller <jeremy@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Currently we only check for reflect.Value.Method. And
reflect.Value.MethodByName is covered since it calls
reflect.Value.Method internally. But it is brittle to rely on
implementation detail of the reflect package. Check for
MethodByName explicitly.
Change-Id: Ifa8920e997524003dade03abc4fb3c4e64723643
Reviewed-on: https://go-review.googlesource.com/c/go/+/228881
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: Matthew Dempsky <mdempsky@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
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In the linker's deadcode pass, we need to keep a method live if
it can be reached through reflection. We do this by marking all
exported method live if reflect.Value.Method or
reflect.Type.Method is used. Currently we also check for
reflect.Value.Call, which is unnecessary because in order to call
a method through reflection, the method must be obtained through
reflect.Value.Method or reflect.Type.Method, which we already
check.
Per discussion in https://groups.google.com/d/msg/golang-dev/eG9It63-Bxg/_bnoVy-eAwAJ
Thanks Brad, Russ, and Ian for bringing this up.
Change-Id: I8e9529a224bb898dbf5752674cc9d155db386c14
Reviewed-on: https://go-review.googlesource.com/c/go/+/228792
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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DWARF constant symbols were always marked and converted to
sym.Symbols when DWARF generation uses sym.Symbols. Now that the
DWARF generation uses the loader, no need to force-mark them.
Change-Id: Ia4032430697cfa901fb4b6d106a483973277ea0a
Reviewed-on: https://go-review.googlesource.com/c/go/+/226803
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
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The Count field in Relocs type is always equal to len(rs). Unify
them.
Change-Id: Ic77288ea58b61a98482b218e051d81047d0ddd88
Reviewed-on: https://go-review.googlesource.com/c/go/+/226717
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
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This gives some small speedup:
(linking cmd/compile)
Loadlibfull 77.8ms ± 6% 68.6ms ± 5% -11.88% (p=0.008 n=5+5)
Also convert some Relocs.At to At2, which should have been done
earlier.
Change-Id: I2a66aeb5857234c6e645e1b23380149cffc8221f
Reviewed-on: https://go-review.googlesource.com/c/go/+/226363
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
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This gives some speedup and reduces some allocations:
(linking cmd/compile)
DwarfGenerateDebugInfo 63.2ms ± 3% 41.7ms ± 3% -34.04% (p=0.008 n=5+5)
DwarfGenerateDebugInfo 20.0MB ± 0% 10.1MB ± 0% -49.62% (p=0.008 n=5+5)
There are code that modify relocations, which are still using
the earlier loader.Reloc slice for now.
Change-Id: I3359ba305bf82cc882ae3c0f548d6ccfc8add789
Reviewed-on: https://go-review.googlesource.com/c/go/+/223663
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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Following the previous CLs, do the same for aux symbols. This has
some small speedup:
(linking cmd/compile)
Dostkcheck 41.0ms ± 1% 38.6ms ± 1% -6.00% (p=0.008 n=5+5)
Change-Id: Id62b2fc9e4ef1be92e60e4c03faec0a953eee94e
Reviewed-on: https://go-review.googlesource.com/c/go/+/222303
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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calculations
When iterating relocations, do the offset calculation just once.
This gives some speedup:
(linking cmd/compile)
Deadcode 52.8ms ± 1% 47.6ms ± 1% -10.01% (p=0.008 n=5+5)
Dostkcheck 44.2ms ± 1% 41.0ms ± 1% -7.29% (p=0.008 n=5+5)
Change-Id: I09e38bc29afc379a81f99e3ee4ff467bc1b5f8a5
Reviewed-on: https://go-review.googlesource.com/c/go/+/222302
Reviewed-by: Than McIntosh <thanm@google.com>
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There is a small speedup:
(linking cmd/compile)
name old time/op new time/op delta
Deadcode 57.1ms ± 1% 53.5ms ± 1% -6.44% (p=0.008 n=5+5)
With this, we don't need a slice to read the relocations, reduce
some allocations.
name old alloc/op new alloc/op delta
Deadcode 4.16MB ± 0% 3.84MB ± 0% -7.85% (p=0.008 n=5+5)
Change-Id: Icd41c05682ba3f293a8cb9d2fe818e39d7276e5a
Reviewed-on: https://go-review.googlesource.com/c/go/+/222244
Reviewed-by: Than McIntosh <thanm@google.com>
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Following CL 218479, there are more places where we don't need to
read all the fields.
Change-Id: I70889cd3f0514ef2c542317f3fe24f5ef99b41d5
Reviewed-on: https://go-review.googlesource.com/c/go/+/220057
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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Reading unnecessary fields from object file take time, even from
memory mapping. In deadcode, we do this a alot, so only read
necessary ones. In particular, for relocations, for non-type
symbols, we only need their target symbols and reloc types to
build the dependency graph, so don't read other fields. This
should speed up the deadcode pass.
Also cache an object's number of defined package symbols, as it
is accessed a lot in resolve.
This is a bit ugly from an API point of view. It would be nice if
the compiler could figure out some fields are not used so don't
fill them.
Change-Id: I5c4e9526b8a3b0aead9fa71901a51fb214f013a7
Reviewed-on: https://go-review.googlesource.com/c/go/+/218479
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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In CL 217064, we made symbol's global index unique, but we still
reserve index space for each object file, which means we may
leave holes in the index space if the symbol is a dup or is
overwritten. In this CL, we stop reserving index spaces. Instead,
symbols are added one at a time, and only added if it does not
already exist. There is no more holes in the index space.
Change-Id: I3c4e67163c556ba1198e13065706510dac4692fb
Reviewed-on: https://go-review.googlesource.com/c/go/+/217519
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
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It has been a while we have not done this.
Merge conflict resolution:
- deleted/rewritten code modified on master
- CL 214286, ported in CL 217317
(cmd/internal/obj/objfile.go)
- CL 210678, it already includes a fix to new code
(cmd/link/internal/ld/deadcode.go)
- CL 209317, applied in this CL
(cmd/link/internal/loadelf/ldelf.go)
Change-Id: Ie927ea6a1d69ce49e8d03e56148cb2725e377876
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Relocate the various new functions for decoding type.* symbol payloads
(using new loader interfaces) to a new file, as opposed to having them
tacked onto the end of deadcode2.go.
Change-Id: I830a8d1b63d70d5bcbc213f2388d00e12f009a77
Reviewed-on: https://go-review.googlesource.com/c/go/+/211305
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Add in a collection of new loader interfaces for getting/setting
symbol attributes, e.g. properties that would normally be part of the
sym.Symbol "Attr" field. This change also moves references to the
loaders 'reachable' bitmap behind a pair of loader methods, so that we
a consistent way of accessing symbol attributes overall. It is worth
noting that not every symbol attribute is backed by a bitmap; for some
infrequently used attributes, a map[Sym]struct{} is used instead.
Change-Id: I0010c9cd928d41b4bb6cdf45db4581e11c3c5db3
Reviewed-on: https://go-review.googlesource.com/c/go/+/210778
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
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After golang.org/cl/210124, I wondered if the same error had gone
unnoticed elsewhere. I quickly spotted another dozen mistakes after
reading through the output of:
git grep '\<[Aa]n [bcdfgjklmnpqrtvwyz][a-z]'
Many results are false positives for acronyms like "an mtime", since
it's pronounced "an em-time". However, the total amount of output isn't
that large given how simple the grep pattern is.
Change-Id: Iaa2ca69e42f4587a9e3137d6c5ed758887906ca6
Reviewed-on: https://go-review.googlesource.com/c/go/+/210678
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Reviewed-by: Zach Jones <zachj1@gmail.com>
Reviewed-by: Robert Griesemer <gri@golang.org>
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
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Change-Id: I2e52206a95c9463df5661664726a8b3bbf3ad1fc
Reviewed-on: https://go-review.googlesource.com/c/go/+/204825
Reviewed-by: Than McIntosh <thanm@google.com>
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In the deadcode pass, we use a work queue for the flood algorithm.
Currently this is a simple LIFO queue. In this order, there is
poor locality in accessing object files.
Since the global indices are assigned in package DAG order, edges
are mostly either within a package or from a smaller index to a
larger one. (With named symbols, there can be backward edges, but
shouldn't be too many.) Using a min-heap for the work queue, we
access all symbols in one object, then move to next one. It
rarely needs to revisit an object that is already visted. This
should result in better locality.
Benchmark result from Than (thanks!):
name old time/op new time/op delta
LinkCompiler 1.74s ±11% 1.61s ± 9% -7.80% (p=0.000 n=20+19)
LinkWithoutDebugCompiler 1.27s ±11% 1.15s ± 9% -9.02% (p=0.000 n=20+20)
Currently this uses the container/heap package, which uses
interface elements. If this allocates too much, we may consider
to hand-code the min heap.
Change-Id: I216d5291c432fe1f40b0b8f4f1b9d388807bf6c5
Reviewed-on: https://go-review.googlesource.com/c/go/+/204438
Reviewed-by: Jeremy Faller <jeremy@golang.org>
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Fix up the new dead code pass to include support for populating the
ctxt "Reachparent" map, which is needed to support field tracking.
Since we don't have sym.Symbols created at the point where new dead
code runs, keep track of reachability using global symbol indices, and
then once loader.LoadFull is complete we can translate the index
mappings into symbol mappings.
The fieldtracking output is unfortunately different relative to
master, due to differences in the order in which symbols are
encountered in deadcode, but I have eyeballed the results to make sure
they look reasonable.
Change-Id: I48c7a4597f05c00f15af3bfd37fc15ab4d0017c2
Reviewed-on: https://go-review.googlesource.com/c/go/+/204342
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Add support for elf host objects with new object file format.
Change-Id: Ic5be1953359b9b6b78d9a0b715af69763aefd227
Reviewed-on: https://go-review.googlesource.com/c/go/+/201728
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Than McIntosh <thanm@google.com>
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DWARF constant DIE symbols are not referenced by any other symbol,
but are needed by the DWARF pass, where they get linked to the
compilation unit.
Reenable gdb constant test.
Change-Id: If77a0d379d9a6f1591939345bc31b027c2567f22
Reviewed-on: https://go-review.googlesource.com/c/go/+/204397
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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Add a new loader.Loader.ReadAuxSyms method that returns a slice
containing the ids of the aux symbols for a specified global symbol.
This is similar to the new interface recently added that allows you to
get back a slice of relocations (as opposed to making calls into the
loader for each one). This was idea suggested by Cherry. Compilebench
numbers:
name old time/op new time/op delta
LinkCompiler 1.63s ± 9% 1.57s ± 7% -3.84% (p=0.006 n=20+20)
LinkWithoutDebugCompiler 1.15s ±11% 1.11s ±11% ~ (p=0.108 n=20+20)
name old user-time/op new user-time/op delta
LinkCompiler 1.99s ± 8% 2.00s ±12% ~ (p=0.751 n=19+19)
LinkWithoutDebugCompiler 1.14s ±11% 1.19s ±21% ~ (p=0.183 n=20+20)
Change-Id: Iab6cbe18419aaa61d9cadb3f626a4515c71f2686
Reviewed-on: https://go-review.googlesource.com/c/go/+/203501
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Do a better job of reading relocations in the new deadcode pass.
Specifically, during method type processing, read relocations for the
symbol we're working on into a slice, and then pass the slice to
helper functions, as opposed to rereading relocs at each stage.
Change-Id: I95e3737ae91bb09b4da8e6ee68112ec255ceb0fc
Reviewed-on: https://go-review.googlesource.com/c/go/+/201722
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Change the new loader to keep a note of the set of "go.itablink.*"
symbols (using a small map), and add a method that clients can use to
query whether a given global index corresponds to a "go.itablink.*"
sym. This eliminates one instance of raw symbol name reading/matching
during new deadcode, which should produce a minor speedup.
Change-Id: I5915773a3f33c16099ccd68592dbba783d909bc9
Reviewed-on: https://go-review.googlesource.com/c/go/+/201400
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Add a flag bit to mark symbols in the new object file as containing Go
type information. The use of a flag eliminates the need to do symbol
name matching as part of the new dead code elimination pass, which
should produce a minor speedup.
Change-Id: Iec8700e1139e2c4e310644c0766379865d2d6f82
Reviewed-on: https://go-review.googlesource.com/c/go/+/201399
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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This CL adds basic shared library support in newobj mode. This is
not complete -- there are still tests in misc/cgo/testshared
failing. But at least a simple program works, and some tests
there pass.
Add the mechanism of loading external symbols with contents.
(Before, external symbols are always contentless.) This may
potentially be also used for other host objects.
Change-Id: I68dbf71e7949cc01ebf37ea159084e798ae16925
Reviewed-on: https://go-review.googlesource.com/c/go/+/201537
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
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Third change of several to update the loader API to reflect the final
consensus version of the loader API as described in Cherry's doc.
This piece:
- move objfile.Loader into its own separate package, and update
clients accordingly.
This includes a few minor cleanups, including converting a couple
of loader-related functions to methods, and privatizing some of the
loader methods such as ToGlobal/ToLocal.
Change-Id: Iae20585751a45491d8b19dcffc096aadae6bbfc6
Reviewed-on: https://go-review.googlesource.com/c/go/+/200998
Run-TryBot: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
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Use the auxiliary symbol mechanism to connect the text symbol and
its associated DWARF symbols. This way, the linker can track the
DWARF symbols from the text symbol, without looking up special
names.
Currently, in the linker this is only used in the deadcode pass
to track which DWARF symbols are used and need to load. Later
passes still use name lookup for now.
Change-Id: I2fe49f3b1f0ecc1472ae8aa93907cff740022d8d
Reviewed-on: https://go-review.googlesource.com/c/go/+/199801
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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With the new object files, now we can run the deadcode pass on
indices instead of Symbol structs, so we can delay creating
Symbols after the deadcode pass. Then we only need to create
reachable symbols.
Not create Symbols in LoadNew and LoadRefs, and recombine
LoadReloc into LoadFull.
Split loadcgo into two parts: the first finds root symbols, the
second create Symbols and sets attributes. The first runs before
the deadcode pass, while the second runs after.
TODO: currently there are still symbols that are not marked
reachable but still used. This includes DWARF symbols, file
symbols, and type symbols that are referenced by DWARF symbols.
We still need to create them (conservatively).
Change-Id: I695779c9312be9d49ab1683957ac3e72e1f65a1e
Reviewed-on: https://go-review.googlesource.com/c/go/+/199643
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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When reflect.Type.Method is called, all exported methods from a
reachable type need to be conservatively live. When such a
function is called, the compiler sets an attribute to the
function, and the linker needs to check that attribute. Implement
this in the index-based deadcode pass.
Unify symbol flags and FuncInfo flags to make things simpler. In
particular, the deadcode pass can check the reflectMethod
attribute without reading in and decoding FuncInfo.
Change-Id: Ibb21e172f2996e899c6efa5551a29d0eca62df67
Reviewed-on: https://go-review.googlesource.com/c/go/+/200099
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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This essentially replicates the logic of live method tracking and
type symbol decoding, rewritten to operate on indices instead of
Symbols.
TODO: the special handling of reflect.Type.Method has not been
implemented.
TODO: the symbol name is used too much. It ought to be a better
way to do it.
Change-Id: I860ee7a506c00833902e4870d15aea698a705dd9
Reviewed-on: https://go-review.googlesource.com/c/go/+/199078
Reviewed-by: Than McIntosh <thanm@google.com>
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Update the new deadcode pass to use the revised loader interface
for querying relocations. Remove some of the previous loader relocation
methods, since they are no longer used.
Change-Id: I08cec4c05793a17698b2674068f64837a5bf4477
Reviewed-on: https://go-review.googlesource.com/c/go/+/200718
Reviewed-by: Cherry Zhang <cherryyz@google.com>
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Switch the deadcode pass to use indices instead of Symbol
structures when using new object file format. Delay loading
symbol relocations and contents fully after the deadcode pass.
The next step is not to create Symbol structures until deadcode
is done.
Method tracking logic hasn't been implemented. Currently, all
methods of a reachable type are live.
Change-Id: Iffcd06ff84e6e52bd9eb24d1220d94234d18ab6b
Reviewed-on: https://go-review.googlesource.com/c/go/+/198199
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
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