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authorJason A. Donenfeld <Jason@zx2c4.com>2024-09-22 03:45:29 +0200
committerGopher Robot <gobot@golang.org>2024-09-28 01:07:09 +0000
commiteb6f2c24cd17c0ca1df7e343f8d9187eef7d6e13 (patch)
treed76c58100622eb5d33e3ffc451dd726a3dd898bd /src/runtime/vgetrandom_linux.go
parent677b6cc17544e5e667d4bb67d063f5d775c69e32 (diff)
downloadgo-eb6f2c24cd17c0ca1df7e343f8d9187eef7d6e13.tar.xz
runtime: use vDSO for getrandom() on linux
Linux 6.11 supports calling getrandom() from the vDSO. It operates on a thread-local opaque state allocated with mmap using flags specified by the vDSO. Opaque states are allocated in chunks, ideally ncpu at a time as a hint, rounding up to as many fit in a complete page. On first use, a state is assigned to an m, which owns that state, until the m exits, at which point it is given back to the pool. Performance appears to be quite good: │ sec/op │ sec/op vs base │ Read/4-16 222.45n ± 3% 27.13n ± 6% -87.80% (p=0.000 n=10) │ B/s │ B/s vs base │ Read/4-16 17.15Mi ± 3% 140.61Mi ± 6% +719.82% (p=0.000 n=10) Fixes #69577. Change-Id: Ib6f44e8f2f3940c94d970eaada0eb566ec297dc7 Reviewed-on: https://go-review.googlesource.com/c/go/+/614835 Reviewed-by: Filippo Valsorda <filippo@golang.org> Reviewed-by: Cuong Manh Le <cuong.manhle.vn@gmail.com> Auto-Submit: Jason Donenfeld <Jason@zx2c4.com> Reviewed-by: Paul Murphy <murp@ibm.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: David Chase <drchase@google.com> Reviewed-by: Michael Pratt <mpratt@google.com>
Diffstat (limited to 'src/runtime/vgetrandom_linux.go')
-rw-r--r--src/runtime/vgetrandom_linux.go100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/runtime/vgetrandom_linux.go b/src/runtime/vgetrandom_linux.go
new file mode 100644
index 0000000000..1e8c8ceaf0
--- /dev/null
+++ b/src/runtime/vgetrandom_linux.go
@@ -0,0 +1,100 @@
+// Copyright 2024 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+//go:build linux && (amd64 || arm64 || arm64be || ppc64 || ppc64le || loong64 || s390x)
+
+package runtime
+
+import "unsafe"
+
+func vgetrandom1(buf *byte, length uintptr, flags uint32, state uintptr, stateSize uintptr) int
+
+var vgetrandomAlloc struct {
+ states []uintptr
+ statesLock mutex
+ stateSize uintptr
+ mmapProt int32
+ mmapFlags int32
+}
+
+func vgetrandomInit() {
+ if vdsoGetrandomSym == 0 {
+ return
+ }
+
+ var params struct {
+ SizeOfOpaqueState uint32
+ MmapProt uint32
+ MmapFlags uint32
+ reserved [13]uint32
+ }
+ if vgetrandom1(nil, 0, 0, uintptr(unsafe.Pointer(&params)), ^uintptr(0)) != 0 {
+ return
+ }
+ vgetrandomAlloc.stateSize = uintptr(params.SizeOfOpaqueState)
+ vgetrandomAlloc.mmapProt = int32(params.MmapProt)
+ vgetrandomAlloc.mmapFlags = int32(params.MmapFlags)
+
+ lockInit(&vgetrandomAlloc.statesLock, lockRankLeafRank)
+}
+
+func vgetrandomGetState() uintptr {
+ lock(&vgetrandomAlloc.statesLock)
+ if len(vgetrandomAlloc.states) == 0 {
+ num := uintptr(ncpu) // Just a reasonable size hint to start.
+ allocSize := (num*vgetrandomAlloc.stateSize + physPageSize - 1) &^ (physPageSize - 1)
+ num = (physPageSize / vgetrandomAlloc.stateSize) * (allocSize / physPageSize)
+ p, err := mmap(nil, allocSize, vgetrandomAlloc.mmapProt, vgetrandomAlloc.mmapFlags, -1, 0)
+ if err != 0 {
+ unlock(&vgetrandomAlloc.statesLock)
+ return 0
+ }
+ newBlock := uintptr(p)
+ if vgetrandomAlloc.states == nil {
+ vgetrandomAlloc.states = make([]uintptr, 0, num)
+ }
+ for i := uintptr(0); i < num; i++ {
+ if (newBlock&(physPageSize-1))+vgetrandomAlloc.stateSize > physPageSize {
+ newBlock = (newBlock + physPageSize - 1) &^ (physPageSize - 1)
+ }
+ vgetrandomAlloc.states = append(vgetrandomAlloc.states, newBlock)
+ newBlock += vgetrandomAlloc.stateSize
+ }
+ }
+ state := vgetrandomAlloc.states[len(vgetrandomAlloc.states)-1]
+ vgetrandomAlloc.states = vgetrandomAlloc.states[:len(vgetrandomAlloc.states)-1]
+ unlock(&vgetrandomAlloc.statesLock)
+ return state
+}
+
+func vgetrandomPutState(state uintptr) {
+ lock(&vgetrandomAlloc.statesLock)
+ vgetrandomAlloc.states = append(vgetrandomAlloc.states, state)
+ unlock(&vgetrandomAlloc.statesLock)
+}
+
+// This is exported for use in internal/syscall/unix as well as x/sys/unix.
+//
+//go:linkname vgetrandom
+func vgetrandom(p []byte, flags uint32) (ret int, supported bool) {
+ if vgetrandomAlloc.stateSize == 0 {
+ return -1, false
+ }
+
+ mp := acquirem()
+ if mp.vgetrandomState == 0 {
+ state := vgetrandomGetState()
+ if state == 0 {
+ releasem(mp)
+ return -1, false
+ }
+ mp.vgetrandomState = state
+ }
+
+ ret = vgetrandom1(unsafe.SliceData(p), uintptr(len(p)), flags, mp.vgetrandomState, vgetrandomAlloc.stateSize)
+ supported = true
+
+ releasem(mp)
+ return
+}