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authorMichael Anthony Knyszek <mknyszek@google.com>2025-12-03 23:22:18 +0000
committerMichael Knyszek <mknyszek@google.com>2025-12-05 11:37:02 -0800
commit96e142ba2bfe5fe483f5364df91222c19ac13c49 (patch)
treea1fd5bce240065ab3d823907cf263e5f3c169595 /src/runtime/testdata
parentfe4952f1165c43dcd195ab8b024f79ac5beced8a (diff)
downloadgo-96e142ba2bfe5fe483f5364df91222c19ac13c49.tar.xz
runtime: skip TestArenaCollision if we run out of hints
This seems failure mode seems to have become more common on Windows. I suspect the randomized heap base address has something to do with it, but I'm not 100% sure. What's definitely certain is that we're running out of hints, since we're seeing failures that mheap_.arenaHints is nil and GetNextArenaHint doesn't actually check that. At the very least we can check that and skip. We know that in this case there's not that much we can do. Fixes #76566. Change-Id: I8ccc8994806b6c95e3157eb296b09705637564b3 Reviewed-on: https://go-review.googlesource.com/c/go/+/726527 Reviewed-by: Michael Pratt <mpratt@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Diffstat (limited to 'src/runtime/testdata')
0 files changed, 0 insertions, 0 deletions