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authorCherry Mui <cherryyz@google.com>2025-06-22 15:40:02 -0400
committerCherry Mui <cherryyz@google.com>2025-09-26 17:13:31 -0700
commit53009b26dd2e8b75fba8b44849e1d323ddb2a31f (patch)
tree09416fd14429b1519dbce83fcd79034cd60596c6 /src/runtime/mpagealloc.go
parent3a5df9d2b20c0f059c463b5d51e89be17a2c685b (diff)
downloadgo-53009b26dd2e8b75fba8b44849e1d323ddb2a31f.tar.xz
runtime: use a smaller arena size on Wasm
On Wasm, some programs have very small heap. Currently, we use 4 MB arena size (like all other 32-bit platforms). For a very small program, it needs to allocate one heap arena, 4 MB size at a 4 MB aligned address. So we'll need 8 MB of linear memory, whereas only a smaller portion is actually used by the program. On Wasm, samll programs are not uncommon (e.g. WASI plugins), and users are concerned about the memory usage. This CL switches to a smaller arena size, as well as a smaller page allocator chunk size (both are now 512 KB). So the heap will be grown in 512 KB granularity. For a helloworld program, it now uses less than 3 MB of linear memory, instead of 8 MB. Change-Id: Ibd66c1fa6e794a12c00906cbacc8f2e410f196c4 Reviewed-on: https://go-review.googlesource.com/c/go/+/683296 Reviewed-by: David Chase <drchase@google.com> Reviewed-by: Michael Knyszek <mknyszek@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Diffstat (limited to 'src/runtime/mpagealloc.go')
-rw-r--r--src/runtime/mpagealloc.go8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/runtime/mpagealloc.go b/src/runtime/mpagealloc.go
index 83db005051..a30434a534 100644
--- a/src/runtime/mpagealloc.go
+++ b/src/runtime/mpagealloc.go
@@ -48,6 +48,7 @@
package runtime
import (
+ "internal/goarch"
"internal/runtime/atomic"
"internal/runtime/gc"
"unsafe"
@@ -55,10 +56,12 @@ import (
const (
// The size of a bitmap chunk, i.e. the amount of bits (that is, pages) to consider
- // in the bitmap at once.
+ // in the bitmap at once. It is 4MB on most platforms, except on Wasm it is 512KB.
+ // We use a smaller chuck size on Wasm for the same reason as the smaller arena
+ // size (see heapArenaBytes).
pallocChunkPages = 1 << logPallocChunkPages
pallocChunkBytes = pallocChunkPages * pageSize
- logPallocChunkPages = 9
+ logPallocChunkPages = 9*(1-goarch.IsWasm) + 6*goarch.IsWasm
logPallocChunkBytes = logPallocChunkPages + gc.PageShift
// The number of radix bits for each level.
@@ -220,6 +223,7 @@ type pageAlloc struct {
// heapAddrBits | L1 Bits | L2 Bits | L2 Entry Size
// ------------------------------------------------
// 32 | 0 | 10 | 128 KiB
+ // 32 (wasm) | 0 | 13 | 128 KiB
// 33 (iOS) | 0 | 11 | 256 KiB
// 48 | 13 | 13 | 1 MiB
//