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authorAustin Clements <austin@google.com>2017-02-20 22:37:07 -0500
committerAustin Clements <austin@google.com>2017-03-06 19:17:24 +0000
commit0efc8b21881ab35fdb45547088b1935fc8ebf263 (patch)
tree290a47b98c68dd5e571e4dfee037c6b379aebb68 /src/runtime/mbitmap.go
parent6533cc1ce899fa3c7fac1a85ad724e333fb9710f (diff)
downloadgo-0efc8b21881ab35fdb45547088b1935fc8ebf263.tar.xz
runtime: avoid repeated findmoduledatap calls
Currently almost every function that deals with a *_func has to first look up the *moduledata for the module containing the function's entry point. This means we almost always do at least two identical module lookups whenever we deal with a *_func (one to get the *_func and another to get something from its module data) and sometimes several more. Fix this by making findfunc return a new funcInfo type that embeds *_func, but also includes the *moduledata, and making all of the functions that currently take a *_func instead take a funcInfo and use the already-found *moduledata. This transformation is trivial for the most part, since the *_func type is usually inferred. The annoying part is that we can no longer use nil to indicate failure, so this introduces a funcInfo.valid() method and replaces nil checks with calls to valid. Change-Id: I9b8075ef1c31185c1943596d96dec45c7ab5100f Reviewed-on: https://go-review.googlesource.com/37331 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Michael Hudson-Doyle <michael.hudson@canonical.com>
Diffstat (limited to 'src/runtime/mbitmap.go')
-rw-r--r--src/runtime/mbitmap.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/runtime/mbitmap.go b/src/runtime/mbitmap.go
index 7bead96904..3e782f50da 100644
--- a/src/runtime/mbitmap.go
+++ b/src/runtime/mbitmap.go
@@ -1877,7 +1877,7 @@ func getgcmask(ep interface{}) (mask []byte) {
frame.sp = uintptr(p)
_g_ := getg()
gentraceback(_g_.m.curg.sched.pc, _g_.m.curg.sched.sp, 0, _g_.m.curg, 0, nil, 1000, getgcmaskcb, noescape(unsafe.Pointer(&frame)), 0)
- if frame.fn != nil {
+ if frame.fn.valid() {
f := frame.fn
targetpc := frame.continpc
if targetpc == 0 {