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authorRuss Cox <rsc@golang.org>2010-09-07 09:57:22 -0400
committerRuss Cox <rsc@golang.org>2010-09-07 09:57:22 -0400
commitd4cc557b0d61ac02d0ff153ecd643867e803ed1f (patch)
treec8301a638fd5010bb90b6a6d415ec371c74ba3ce /src/pkg/runtime/malloc.h
parent6f5f558c101a5948f1d90007fe93159804743bb6 (diff)
downloadgo-d4cc557b0d61ac02d0ff153ecd643867e803ed1f.tar.xz
runtime: use manual stack for garbage collection
Old code was using recursion to traverse object graph. New code uses an explicit stack, cutting the per-pointer footprint to two words during the recursion and avoiding the standard allocator and stack splitting code. in test/garbage: Reduces parser runtime by 2-3% Reduces Peano runtime by 40% Increases tree runtime by 4-5% R=r CC=golang-dev https://golang.org/cl/2150042
Diffstat (limited to 'src/pkg/runtime/malloc.h')
-rw-r--r--src/pkg/runtime/malloc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/pkg/runtime/malloc.h b/src/pkg/runtime/malloc.h
index 473e8a836f..d7ee2535de 100644
--- a/src/pkg/runtime/malloc.h
+++ b/src/pkg/runtime/malloc.h
@@ -183,6 +183,7 @@ struct MStats
uint64 heap_sys; // bytes obtained from system
uint64 heap_idle; // bytes in idle spans
uint64 heap_inuse; // bytes in non-idle spans
+ uint64 heap_objects; // total number of allocated objects
// Statistics about allocation of low-level fixed-size structures.
// Protected by FixAlloc locks.
@@ -251,6 +252,7 @@ struct MCache
MCacheList list[NumSizeClasses];
uint64 size;
int64 local_alloc; // bytes allocated (or freed) since last lock of heap
+ int64 local_objects; // objects allocated (or freed) since last lock of heap
int32 next_sample; // trigger heap sample after allocating this many bytes
};