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authorRobert Griesemer <gri@golang.org>2015-02-13 13:44:39 -0800
committerRobert Griesemer <gri@golang.org>2015-02-14 00:42:40 +0000
commitdf218d33935e1d5d4e535080e01cd83e6a508efa (patch)
treeb12bbefade37985963074e5542ae9291a2c235c2 /src/math/big/float_test.go
parent31e852402fdf36ccc9fd84436d082e960b755cd3 (diff)
downloadgo-df218d33935e1d5d4e535080e01cd83e6a508efa.tar.xz
math/big: implement/rename accessors for precision and rounding mode
Also: remove NewFloat - not needed anymore. Work-around for places where has been used so far: NewFloat(x, prec, mode) === new(Float).SetMode(mode).SetPrec(prec).SetFloat64(x) However, if mode == ToNearestEven, SetMode is not needed. SetPrec is needed if the default precision (53 after SetFloat64) is not adequate. TBR adonovan Change-Id: Ifda12c479ba157f2dea306c32b47c7afbf31e759 Reviewed-on: https://go-review.googlesource.com/4842 Reviewed-by: Robert Griesemer <gri@golang.org>
Diffstat (limited to 'src/math/big/float_test.go')
-rw-r--r--src/math/big/float_test.go71
1 files changed, 36 insertions, 35 deletions
diff --git a/src/math/big/float_test.go b/src/math/big/float_test.go
index be2ac6ff06..db4b52b4e0 100644
--- a/src/math/big/float_test.go
+++ b/src/math/big/float_test.go
@@ -37,16 +37,18 @@ func TestFloatZeroValue(t *testing.T) {
}
// zero value has precision 0
- if prec := x.Precision(); prec != 0 {
+ if prec := x.Prec(); prec != 0 {
t.Errorf("prec = %d; want 0", prec)
}
// zero value can be used in any and all positions of binary operations
make := func(x int) *Float {
- if x == 0 {
- return new(Float) // 0 translates into the zero value
+ var f Float
+ if x != 0 {
+ f.SetInt64(int64(x))
}
- return NewFloat(float64(x), 10, 0)
+ // x == 0 translates into the zero value
+ return &f
}
for _, test := range []struct {
z, x, y, want int
@@ -95,7 +97,7 @@ func makeFloat(s string) *Float {
return NewInf(-1)
}
var x Float
- x.prec = 1000 // TODO(gri) find a better way to do this
+ x.SetPrec(1000)
if _, ok := x.SetString(s); !ok {
panic(fmt.Sprintf("%q is not a valid float", s))
}
@@ -266,8 +268,8 @@ func testFloatRound(t *testing.T, x, r int64, prec uint, mode RoundingMode) {
// check result
r1 := f.int64()
- p1 := f.Precision()
- a1 := f.Accuracy()
+ p1 := f.Prec()
+ a1 := f.Acc()
if r1 != r || p1 != prec || a1 != a {
t.Errorf("Round(%s, %d, %s): got %s (%d bits, %s); want %s (%d bits, %s)",
toBinary(x), prec, mode,
@@ -412,7 +414,7 @@ func TestFloatSetUint64(t *testing.T) {
// test basic rounding behavior (exhaustive rounding testing is done elsewhere)
const x uint64 = 0x8765432187654321 // 64 bits needed
for prec := uint(1); prec <= 64; prec++ {
- f := NewFloat(0, prec, ToZero).SetUint64(x)
+ f := new(Float).SetPrec(prec).SetMode(ToZero).SetUint64(x)
got := f.uint64()
want := x &^ (1<<(64-prec) - 1) // cut off (round to zero) low 64-prec bits
if got != want {
@@ -447,7 +449,7 @@ func TestFloatSetInt64(t *testing.T) {
// test basic rounding behavior (exhaustive rounding testing is done elsewhere)
const x int64 = 0x7654321076543210 // 63 bits needed
for prec := uint(1); prec <= 63; prec++ {
- f := NewFloat(0, prec, ToZero).SetInt64(x)
+ f := new(Float).SetPrec(prec).SetMode(ToZero).SetInt64(x)
got := f.int64()
want := x &^ (1<<(63-prec) - 1) // cut off (round to zero) low 63-prec bits
if got != want {
@@ -486,7 +488,7 @@ func TestFloatSetFloat64(t *testing.T) {
// test basic rounding behavior (exhaustive rounding testing is done elsewhere)
const x uint64 = 0x8765432143218 // 53 bits needed
for prec := uint(1); prec <= 52; prec++ {
- f := NewFloat(0, prec, ToZero).SetFloat64(float64(x))
+ f := new(Float).SetPrec(prec).SetMode(ToZero).SetFloat64(float64(x))
got, _ := f.Float64()
want := float64(x &^ (1<<(52-prec) - 1)) // cut off (round to zero) low 53-prec bits
if got != want {
@@ -519,7 +521,7 @@ func TestFloatSetInt(t *testing.T) {
if n < 64 {
n = 64
}
- if prec := f.Precision(); prec != uint(n) {
+ if prec := f.Prec(); prec != uint(n) {
t.Errorf("got prec = %d; want %d", prec, n)
}
@@ -553,8 +555,8 @@ func TestFloatSetRat(t *testing.T) {
}
n := max(x.Num().BitLen(), x.Denom().BitLen())
- var f1 Float
- var f2 = NewFloat(0, 1000, 0) // set a high precision - TODO(gri) find a cleaner way
+ var f1, f2 Float
+ f2.SetPrec(1000)
f1.SetRat(&x)
f2.SetRat(&x)
@@ -562,7 +564,7 @@ func TestFloatSetRat(t *testing.T) {
if n < 64 {
n = 64
}
- if prec := f1.Precision(); prec != uint(n) {
+ if prec := f1.Prec(); prec != uint(n) {
t.Errorf("got prec = %d; want %d", prec, n)
}
@@ -735,7 +737,7 @@ func TestFloatInc(t *testing.T) {
continue // prec must be large enough to hold all numbers from 0 to n
}
var x, one Float
- x.prec = prec
+ x.SetPrec(prec)
one.SetInt64(1)
for i := 0; i < n; i++ {
x.Add(&x, &one)
@@ -778,7 +780,7 @@ func TestFloatAdd(t *testing.T) {
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList {
- got := NewFloat(0, prec, mode)
+ got := new(Float).SetPrec(prec).SetMode(mode)
got.Add(x, y)
want := roundBits(zbits, prec, mode)
if got.Cmp(want) != 0 {
@@ -818,7 +820,7 @@ func TestFloatAdd32(t *testing.T) {
x := new(Float).SetFloat64(x0)
y := new(Float).SetFloat64(y0)
- z := NewFloat(0, 24, ToNearestEven)
+ z := new(Float).SetPrec(24)
z.Add(x, y)
got, acc := z.Float64()
@@ -851,7 +853,7 @@ func TestFloatAdd64(t *testing.T) {
x := new(Float).SetFloat64(x0)
y := new(Float).SetFloat64(y0)
- z := NewFloat(0, 53, ToNearestEven)
+ z := new(Float).SetPrec(53)
z.Add(x, y)
got, acc := z.Float64()
@@ -903,7 +905,7 @@ func TestFloatMul64(t *testing.T) {
x := new(Float).SetFloat64(x0)
y := new(Float).SetFloat64(y0)
- z := NewFloat(0, 53, ToNearestEven)
+ z := new(Float).SetPrec(53)
z.Mul(x, y)
got, _ := z.Float64()
@@ -927,15 +929,15 @@ func TestFloatMul64(t *testing.T) {
func TestIssue6866(t *testing.T) {
for _, prec := range precList {
- two := NewFloat(2, prec, ToNearestEven)
- one := NewFloat(1, prec, ToNearestEven)
- three := NewFloat(3, prec, ToNearestEven)
- msix := NewFloat(-6, prec, ToNearestEven)
- psix := NewFloat(+6, prec, ToNearestEven)
+ two := new(Float).SetPrec(prec).SetInt64(2)
+ one := new(Float).SetPrec(prec).SetInt64(1)
+ three := new(Float).SetPrec(prec).SetInt64(3)
+ msix := new(Float).SetPrec(prec).SetInt64(-6)
+ psix := new(Float).SetPrec(prec).SetInt64(+6)
- p := NewFloat(0, prec, ToNearestEven)
- z1 := NewFloat(0, prec, ToNearestEven)
- z2 := NewFloat(0, prec, ToNearestEven)
+ p := new(Float).SetPrec(prec)
+ z1 := new(Float).SetPrec(prec)
+ z2 := new(Float).SetPrec(prec)
// z1 = 2 + 1.0/3*-6
p.Quo(one, three)
@@ -981,13 +983,13 @@ func TestFloatQuo(t *testing.T) {
// compute accurate x as z*y
y := new(Float).SetFloat64(3.14159265358979323e123)
- x := NewFloat(0, z.Precision()+y.Precision(), ToZero)
+ x := new(Float).SetPrec(z.Prec() + y.Prec()).SetMode(ToZero)
x.Mul(z, y)
// leave for debugging
// fmt.Printf("x = %s\ny = %s\nz = %s\n", x, y, z)
- if got := x.Accuracy(); got != Exact {
+ if got := x.Acc(); got != Exact {
t.Errorf("got acc = %s; want exact", got)
}
@@ -996,7 +998,7 @@ func TestFloatQuo(t *testing.T) {
for _, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for d := -5; d < 5; d++ {
prec := uint(preci + d)
- got := NewFloat(0, prec, mode).Quo(x, y)
+ got := new(Float).SetPrec(prec).SetMode(mode).Quo(x, y)
want := roundBits(bits, prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s\n\t/ %s\n\t= %s\n\twant %s",
@@ -1030,9 +1032,9 @@ func TestFloatQuoSmoke(t *testing.T) {
// vary operand precision (only ok as long as a, b can be represented correctly)
for ad := -dprec; ad <= dprec; ad++ {
for bd := -dprec; bd <= dprec; bd++ {
- A := NewFloat(a, uint(prec+ad), 0)
- B := NewFloat(b, uint(prec+bd), 0)
- C := NewFloat(0, 53, 0).Quo(A, B) // C has float64 mantissa width
+ A := new(Float).SetPrec(uint(prec + ad)).SetFloat64(a)
+ B := new(Float).SetPrec(uint(prec + bd)).SetFloat64(b)
+ C := new(Float).SetPrec(53).Quo(A, B) // C has float64 mantissa width
cc, acc := C.Float64()
if cc != c {
@@ -1143,7 +1145,7 @@ func roundBits(x []int, prec uint, mode RoundingMode) *Float {
}
if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero {
// round away from zero
- f.Round(f, prec, ToZero) // extend precision // TODO(gri) better approach?
+ f.SetMode(ToZero).SetPrec(prec)
f.Add(f, fromBits(int(r)+1))
}
return f
@@ -1157,7 +1159,6 @@ func fromBits(bits ...int) *Float {
// handle 0
if len(bits) == 0 {
return new(Float)
- // z.prec = ?
}
// len(bits) > 0