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authorMichael Anthony Knyszek <mknyszek@google.com>2022-05-13 15:30:03 +0000
committerMichael Knyszek <mknyszek@google.com>2022-05-13 22:25:51 +0000
commit08d6c4c2b96eb3e5012af9b346dc5b325e956844 (patch)
treef1e9fcd137dc131fc7b3dbe8800d7ad27a8af6dc /src/database/sql
parent845a95b1ae0f80d2b30ab6277e31b6d6164f0a90 (diff)
downloadgo-08d6c4c2b96eb3e5012af9b346dc5b325e956844.tar.xz
runtime: account for idle mark time in the GC CPU limiter
Currently the GC CPU limiter doesn't account for idle application time at all. This means that the GC could start thrashing, for example if the live heap exceeds the max heap set by the memory limit, but the limiter will fail to kick in when there's a lot of available idle time. User goroutines will still be assisting at a really high rate because of assist pacing rules, but the GC CPU limiter will fail to kick in because the actual fraction of GC CPU time will be low if there's a lot of otherwise idle time (for example, on an overprovisioned system). Luckily, that idle time is usually eaten up entirely by idle mark workers, at least during the GC cycle. And in these cases where we're GCing continuously, that's all of our idle time. So we can take idle mark work time and subtract it from the mutator time accumulated in the GC CPU limiter, and that will give us a more accurate picture of how much CPU is being spent by user goroutines on GC. This will allow the GC CPU limiter to kick in, and reduce the impact of the thrashing. There is a corner case here if the idle mark workers are disabled, for example for the periodic GC, but in the case of the periodic GC, I don't think it's possible for us to be thrashing at all, so it doesn't really matter. Fixes #52890. Change-Id: Ie133a7d1f89b603434b415d51eb8733c2708a858 Reviewed-on: https://go-review.googlesource.com/c/go/+/405898 Reviewed-by: David Chase <drchase@google.com> Run-TryBot: Michael Knyszek <mknyszek@google.com> TryBot-Result: Gopher Robot <gobot@golang.org>
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