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authorDaniel Theophanes <kardianos@gmail.com>2017-10-02 11:16:53 -0700
committerDaniel Theophanes <kardianos@gmail.com>2017-10-24 21:37:46 +0000
commit6a223b82a466540ea5de1e9f8a7bfea31d77e07d (patch)
tree23b322747082658001a7b8b4d286918ab6fac881 /src/database/sql/sql.go
parenta5868a47c6777de4a4592903ba8763740cde3c49 (diff)
downloadgo-6a223b82a466540ea5de1e9f8a7bfea31d77e07d.tar.xz
database/sql: add driver.ResetSessioner and add pool support
A single database connection ususally maps to a single session. A connection pool is logically also a session pool. Most sessions have a way to reset the session state which is desirable to prevent one bad query from poisoning another later query with temp table name conflicts or other persistent session resources. It also lets drivers provide users with better error messages from queryies when the underlying transport or query method fails. Internally the driver connection should now be marked as bad, but return the actual connection. When ResetSession is called on the connection it should return driver.ErrBadConn to remove it from the connection pool. Previously drivers had to choose between meaningful error messages or poisoning the connection pool. Lastly update TestPoolExhaustOnCancel from relying on a WAIT query fixing a flaky timeout issue exposed by this change. Fixes #22049 Fixes #20807 Change-Id: I2b5df6d954a38d0ad93bf1922ec16e74c827274c Reviewed-on: https://go-review.googlesource.com/73033 Run-TryBot: Daniel Theophanes <kardianos@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org>
Diffstat (limited to 'src/database/sql/sql.go')
-rw-r--r--src/database/sql/sql.go105
1 files changed, 95 insertions, 10 deletions
diff --git a/src/database/sql/sql.go b/src/database/sql/sql.go
index 7c35710688..c17b2b543b 100644
--- a/src/database/sql/sql.go
+++ b/src/database/sql/sql.go
@@ -334,6 +334,7 @@ type DB struct {
// It is closed during db.Close(). The close tells the connectionOpener
// goroutine to exit.
openerCh chan struct{}
+ resetterCh chan *driverConn
closed bool
dep map[finalCloser]depSet
lastPut map[*driverConn]string // stacktrace of last conn's put; debug only
@@ -341,6 +342,8 @@ type DB struct {
maxOpen int // <= 0 means unlimited
maxLifetime time.Duration // maximum amount of time a connection may be reused
cleanerCh chan struct{}
+
+ stop func() // stop cancels the connection opener and the session resetter.
}
// connReuseStrategy determines how (*DB).conn returns database connections.
@@ -368,6 +371,7 @@ type driverConn struct {
closed bool
finalClosed bool // ci.Close has been called
openStmt map[*driverStmt]bool
+ lastErr error // lastError captures the result of the session resetter.
// guarded by db.mu
inUse bool
@@ -376,7 +380,7 @@ type driverConn struct {
}
func (dc *driverConn) releaseConn(err error) {
- dc.db.putConn(dc, err)
+ dc.db.putConn(dc, err, true)
}
func (dc *driverConn) removeOpenStmt(ds *driverStmt) {
@@ -417,6 +421,19 @@ func (dc *driverConn) prepareLocked(ctx context.Context, cg stmtConnGrabber, que
return ds, nil
}
+// resetSession resets the connection session and sets the lastErr
+// that is checked before returning the connection to another query.
+//
+// resetSession assumes that the embedded mutex is locked when the connection
+// was returned to the pool. This unlocks the mutex.
+func (dc *driverConn) resetSession(ctx context.Context) {
+ defer dc.Unlock() // In case of panic.
+ if dc.closed { // Check if the database has been closed.
+ return
+ }
+ dc.lastErr = dc.ci.(driver.ResetSessioner).ResetSession(ctx)
+}
+
// the dc.db's Mutex is held.
func (dc *driverConn) closeDBLocked() func() error {
dc.Lock()
@@ -604,14 +621,18 @@ func (t dsnConnector) Driver() driver.Driver {
// function should be called just once. It is rarely necessary to
// close a DB.
func OpenDB(c driver.Connector) *DB {
+ ctx, cancel := context.WithCancel(context.Background())
db := &DB{
connector: c,
openerCh: make(chan struct{}, connectionRequestQueueSize),
+ resetterCh: make(chan *driverConn, 50),
lastPut: make(map[*driverConn]string),
connRequests: make(map[uint64]chan connRequest),
+ stop: cancel,
}
- go db.connectionOpener()
+ go db.connectionOpener(ctx)
+ go db.connectionResetter(ctx)
return db
}
@@ -693,7 +714,6 @@ func (db *DB) Close() error {
db.mu.Unlock()
return nil
}
- close(db.openerCh)
if db.cleanerCh != nil {
close(db.cleanerCh)
}
@@ -714,6 +734,7 @@ func (db *DB) Close() error {
err = err1
}
}
+ db.stop()
return err
}
@@ -901,18 +922,39 @@ func (db *DB) maybeOpenNewConnections() {
}
// Runs in a separate goroutine, opens new connections when requested.
-func (db *DB) connectionOpener() {
- for range db.openerCh {
- db.openNewConnection()
+func (db *DB) connectionOpener(ctx context.Context) {
+ for {
+ select {
+ case <-ctx.Done():
+ return
+ case <-db.openerCh:
+ db.openNewConnection(ctx)
+ }
+ }
+}
+
+// connectionResetter runs in a separate goroutine to reset connections async
+// to exported API.
+func (db *DB) connectionResetter(ctx context.Context) {
+ for {
+ select {
+ case <-ctx.Done():
+ for dc := range db.resetterCh {
+ dc.Unlock()
+ }
+ return
+ case dc := <-db.resetterCh:
+ dc.resetSession(ctx)
+ }
}
}
// Open one new connection
-func (db *DB) openNewConnection() {
+func (db *DB) openNewConnection(ctx context.Context) {
// maybeOpenNewConnctions has already executed db.numOpen++ before it sent
// on db.openerCh. This function must execute db.numOpen-- if the
// connection fails or is closed before returning.
- ci, err := db.connector.Connect(context.Background())
+ ci, err := db.connector.Connect(ctx)
db.mu.Lock()
defer db.mu.Unlock()
if db.closed {
@@ -987,6 +1029,14 @@ func (db *DB) conn(ctx context.Context, strategy connReuseStrategy) (*driverConn
conn.Close()
return nil, driver.ErrBadConn
}
+ // Lock around reading lastErr to ensure the session resetter finished.
+ conn.Lock()
+ err := conn.lastErr
+ conn.Unlock()
+ if err == driver.ErrBadConn {
+ conn.Close()
+ return nil, driver.ErrBadConn
+ }
return conn, nil
}
@@ -1012,7 +1062,7 @@ func (db *DB) conn(ctx context.Context, strategy connReuseStrategy) (*driverConn
default:
case ret, ok := <-req:
if ok {
- db.putConn(ret.conn, ret.err)
+ db.putConn(ret.conn, ret.err, false)
}
}
return nil, ctx.Err()
@@ -1024,6 +1074,17 @@ func (db *DB) conn(ctx context.Context, strategy connReuseStrategy) (*driverConn
ret.conn.Close()
return nil, driver.ErrBadConn
}
+ if ret.conn == nil {
+ return nil, ret.err
+ }
+ // Lock around reading lastErr to ensure the session resetter finished.
+ ret.conn.Lock()
+ err := ret.conn.lastErr
+ ret.conn.Unlock()
+ if err == driver.ErrBadConn {
+ ret.conn.Close()
+ return nil, driver.ErrBadConn
+ }
return ret.conn, ret.err
}
}
@@ -1079,7 +1140,7 @@ const debugGetPut = false
// putConn adds a connection to the db's free pool.
// err is optionally the last error that occurred on this connection.
-func (db *DB) putConn(dc *driverConn, err error) {
+func (db *DB) putConn(dc *driverConn, err error, resetSession bool) {
db.mu.Lock()
if !dc.inUse {
if debugGetPut {
@@ -1110,11 +1171,35 @@ func (db *DB) putConn(dc *driverConn, err error) {
if putConnHook != nil {
putConnHook(db, dc)
}
+ if resetSession {
+ if _, resetSession = dc.ci.(driver.ResetSessioner); resetSession {
+ // Lock the driverConn here so it isn't released until
+ // the connection is reset.
+ // The lock must be taken before the connection is put into
+ // the pool to prevent it from being taken out before it is reset.
+ dc.Lock()
+ }
+ }
added := db.putConnDBLocked(dc, nil)
db.mu.Unlock()
if !added {
+ if resetSession {
+ dc.Unlock()
+ }
dc.Close()
+ return
+ }
+ if !resetSession {
+ return
+ }
+ select {
+ default:
+ // If the resetterCh is blocking then mark the connection
+ // as bad and continue on.
+ dc.lastErr = driver.ErrBadConn
+ dc.Unlock()
+ case db.resetterCh <- dc:
}
}