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| author | Gerrit Code Review <noreply-gerritcodereview@google.com> | 2016-03-01 21:36:45 +0000 |
|---|---|---|
| committer | Gerrit Code Review <noreply-gerritcodereview@google.com> | 2016-03-01 21:36:45 +0000 |
| commit | a6fb2aede7c8d47b4d913eb83fa45bbeca76c433 (patch) | |
| tree | 1dd5039e5515959a8d162fbdac964663dd2ec778 /src/cmd/compile/internal/ssa/deadcode.go | |
| parent | 998aaf8a64b7d90269815a2ae9d778da519d0a87 (diff) | |
| parent | 9d854fd44ae669f60c15133a4d2ce407ea2bccc4 (diff) | |
| download | go-a6fb2aede7c8d47b4d913eb83fa45bbeca76c433.tar.xz | |
Merge "Merge branch 'dev.ssa' into mergebranch"
Diffstat (limited to 'src/cmd/compile/internal/ssa/deadcode.go')
| -rw-r--r-- | src/cmd/compile/internal/ssa/deadcode.go | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/src/cmd/compile/internal/ssa/deadcode.go b/src/cmd/compile/internal/ssa/deadcode.go new file mode 100644 index 0000000000..a33de438e2 --- /dev/null +++ b/src/cmd/compile/internal/ssa/deadcode.go @@ -0,0 +1,270 @@ +// Copyright 2015 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package ssa + +// findlive returns the reachable blocks and live values in f. +func findlive(f *Func) (reachable []bool, live []bool) { + reachable = reachableBlocks(f) + live = liveValues(f, reachable) + return +} + +// reachableBlocks returns the reachable blocks in f. +func reachableBlocks(f *Func) []bool { + reachable := make([]bool, f.NumBlocks()) + reachable[f.Entry.ID] = true + p := []*Block{f.Entry} // stack-like worklist + for len(p) > 0 { + // Pop a reachable block + b := p[len(p)-1] + p = p[:len(p)-1] + // Mark successors as reachable + s := b.Succs + if b.Kind == BlockFirst { + s = s[:1] + } + for _, c := range s { + if !reachable[c.ID] { + reachable[c.ID] = true + p = append(p, c) // push + } + } + } + return reachable +} + +// liveValues returns the live values in f. +// reachable is a map from block ID to whether the block is reachable. +func liveValues(f *Func, reachable []bool) []bool { + live := make([]bool, f.NumValues()) + + // After regalloc, consider all values to be live. + // See the comment at the top of regalloc.go and in deadcode for details. + if f.RegAlloc != nil { + for i := range live { + live[i] = true + } + return live + } + + // Find all live values + var q []*Value // stack-like worklist of unscanned values + + // Starting set: all control values of reachable blocks are live. + for _, b := range f.Blocks { + if !reachable[b.ID] { + continue + } + if v := b.Control; v != nil && !live[v.ID] { + live[v.ID] = true + q = append(q, v) + } + } + + // Compute transitive closure of live values. + for len(q) > 0 { + // pop a reachable value + v := q[len(q)-1] + q = q[:len(q)-1] + for i, x := range v.Args { + if v.Op == OpPhi && !reachable[v.Block.Preds[i].ID] { + continue + } + if !live[x.ID] { + live[x.ID] = true + q = append(q, x) // push + } + } + } + + return live +} + +// deadcode removes dead code from f. +func deadcode(f *Func) { + // deadcode after regalloc is forbidden for now. Regalloc + // doesn't quite generate legal SSA which will lead to some + // required moves being eliminated. See the comment at the + // top of regalloc.go for details. + if f.RegAlloc != nil { + f.Fatalf("deadcode after regalloc") + } + + // Find reachable blocks. + reachable := reachableBlocks(f) + + // Get rid of edges from dead to live code. + for _, b := range f.Blocks { + if reachable[b.ID] { + continue + } + for _, c := range b.Succs { + if reachable[c.ID] { + c.removePred(b) + } + } + } + + // Get rid of dead edges from live code. + for _, b := range f.Blocks { + if !reachable[b.ID] { + continue + } + if b.Kind != BlockFirst { + continue + } + c := b.Succs[1] + b.Succs[1] = nil + b.Succs = b.Succs[:1] + b.Kind = BlockPlain + b.Likely = BranchUnknown + + if reachable[c.ID] { + // Note: c must be reachable through some other edge. + c.removePred(b) + } + } + + // Splice out any copies introduced during dead block removal. + copyelim(f) + + // Find live values. + live := liveValues(f, reachable) + + // Remove dead & duplicate entries from namedValues map. + s := f.newSparseSet(f.NumValues()) + defer f.retSparseSet(s) + i := 0 + for _, name := range f.Names { + j := 0 + s.clear() + values := f.NamedValues[name] + for _, v := range values { + if live[v.ID] && !s.contains(v.ID) { + values[j] = v + j++ + s.add(v.ID) + } + } + if j == 0 { + delete(f.NamedValues, name) + } else { + f.Names[i] = name + i++ + for k := len(values) - 1; k >= j; k-- { + values[k] = nil + } + f.NamedValues[name] = values[:j] + } + } + for k := len(f.Names) - 1; k >= i; k-- { + f.Names[k] = LocalSlot{} + } + f.Names = f.Names[:i] + + // Remove dead values from blocks' value list. Return dead + // values to the allocator. + for _, b := range f.Blocks { + i := 0 + for _, v := range b.Values { + if live[v.ID] { + b.Values[i] = v + i++ + } else { + f.freeValue(v) + } + } + // aid GC + tail := b.Values[i:] + for j := range tail { + tail[j] = nil + } + b.Values = b.Values[:i] + } + + // Remove unreachable blocks. Return dead blocks to allocator. + i = 0 + for _, b := range f.Blocks { + if reachable[b.ID] { + f.Blocks[i] = b + i++ + } else { + if len(b.Values) > 0 { + b.Fatalf("live values in unreachable block %v: %v", b, b.Values) + } + f.freeBlock(b) + } + } + // zero remainder to help GC + tail := f.Blocks[i:] + for j := range tail { + tail[j] = nil + } + f.Blocks = f.Blocks[:i] +} + +// removePred removes the predecessor p from b's predecessor list. +func (b *Block) removePred(p *Block) { + var i int + found := false + for j, q := range b.Preds { + if q == p { + i = j + found = true + break + } + } + // TODO: the above loop could make the deadcode pass take quadratic time + if !found { + b.Fatalf("can't find predecessor %v of %v\n", p, b) + } + + n := len(b.Preds) - 1 + b.Preds[i] = b.Preds[n] + b.Preds[n] = nil // aid GC + b.Preds = b.Preds[:n] + + // rewrite phi ops to match the new predecessor list + for _, v := range b.Values { + if v.Op != OpPhi { + continue + } + v.Args[i] = v.Args[n] + v.Args[n] = nil // aid GC + v.Args = v.Args[:n] + phielimValue(v) + // Note: this is trickier than it looks. Replacing + // a Phi with a Copy can in general cause problems because + // Phi and Copy don't have exactly the same semantics. + // Phi arguments always come from a predecessor block, + // whereas copies don't. This matters in loops like: + // 1: x = (Phi y) + // y = (Add x 1) + // goto 1 + // If we replace Phi->Copy, we get + // 1: x = (Copy y) + // y = (Add x 1) + // goto 1 + // (Phi y) refers to the *previous* value of y, whereas + // (Copy y) refers to the *current* value of y. + // The modified code has a cycle and the scheduler + // will barf on it. + // + // Fortunately, this situation can only happen for dead + // code loops. We know the code we're working with is + // not dead, so we're ok. + // Proof: If we have a potential bad cycle, we have a + // situation like this: + // x = (Phi z) + // y = (op1 x ...) + // z = (op2 y ...) + // Where opX are not Phi ops. But such a situation + // implies a cycle in the dominator graph. In the + // example, x.Block dominates y.Block, y.Block dominates + // z.Block, and z.Block dominates x.Block (treating + // "dominates" as reflexive). Cycles in the dominator + // graph can only happen in an unreachable cycle. + } +} |
