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authorbrian m. carlson <sandals@crustytoothpaste.net>2026-02-07 20:04:33 +0000
committerJunio C Hamano <gitster@pobox.com>2026-02-07 17:41:01 -0800
commit67e526c33e025918c146c7cb61007cc2ffc46661 (patch)
tree3ebe08b801c7f4498e6e9ab01608dd19b463205d /oidtree.c
parent9c317a68b7abc82a9c3c024baa318a29da970c4f (diff)
downloadgit-67e526c33e025918c146c7cb61007cc2ffc46661.tar.xz
hash: use uint32_t for object_id algorithm
We currently use an int for this value, but we'll define this structure from Rust in a future commit and we want to ensure that our data types are exactly identical. To make that possible, use a uint32_t for the hash algorithm. Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'oidtree.c')
-rw-r--r--oidtree.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/oidtree.c b/oidtree.c
index 151568f74f..324de94934 100644
--- a/oidtree.c
+++ b/oidtree.c
@@ -10,7 +10,7 @@ struct oidtree_iter_data {
oidtree_iter fn;
void *arg;
size_t *last_nibble_at;
- int algo;
+ uint32_t algo;
uint8_t last_byte;
};