diff options
| author | Austin Clements <austin@google.com> | 2023-08-01 14:41:42 -0400 |
|---|---|---|
| committer | Gopher Robot <gobot@golang.org> | 2023-08-21 21:06:52 +0000 |
| commit | caf9e15fb76631ca692f4779135aec5b82a68370 (patch) | |
| tree | f1b77567882404e4096eb7f5ccec83449f7a6fa3 /src/runtime/stack.go | |
| parent | 4a8373c553e8a3b15177f74ac12240bbe320a7ca (diff) | |
| download | go-caf9e15fb76631ca692f4779135aec5b82a68370.tar.xz | |
runtime: drop stack-allocated pcvalueCaches
Now that pcvalue keeps its cache on the M, we can drop all of the
stack-allocated pcvalueCaches and stop carefully passing them around
between lots of operations. This significantly simplifies a fair
amount of code and makes several structures smaller.
This series of changes has no statistically significant effect on any
runtime Stack benchmarks.
I also experimented with making the cache larger, now that the impact
is limited to the M struct, but wasn't able to measure any
improvements.
This is a re-roll of CL 515277
Change-Id: Ia27529302f81c1c92fb9c3a7474739eca80bfca1
Reviewed-on: https://go-review.googlesource.com/c/go/+/520064
Auto-Submit: Austin Clements <austin@google.com>
Reviewed-by: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Run-TryBot: Austin Clements <austin@google.com>
Diffstat (limited to 'src/runtime/stack.go')
| -rw-r--r-- | src/runtime/stack.go | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/runtime/stack.go b/src/runtime/stack.go index 903b096f08..61cd0a0fdd 100644 --- a/src/runtime/stack.go +++ b/src/runtime/stack.go @@ -555,7 +555,6 @@ var ptrnames = []string{ type adjustinfo struct { old stack delta uintptr // ptr distance from old to new stack (newbase - oldbase) - cache pcvalueCache // sghi is the highest sudog.elem on the stack. sghi uintptr @@ -676,7 +675,7 @@ func adjustframe(frame *stkframe, adjinfo *adjustinfo) { adjustpointer(adjinfo, unsafe.Pointer(frame.varp)) } - locals, args, objs := frame.getStackMap(&adjinfo.cache, true) + locals, args, objs := frame.getStackMap(true) // Adjust local variables if stack frame has been allocated. if locals.n > 0 { |
