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authorMichael Matloob <matloob@golang.org>2026-01-05 12:23:14 -0500
committerMichael Matloob <matloob@google.com>2026-01-07 12:45:22 -0800
commit28147b528312055b535c6a69d0d4492bd502e1b0 (patch)
tree1c239b17317c53b8260bb2e598c871863f22a4d3
parent874d8b98eba8129559b97d2fdfa02ddeb88b95f9 (diff)
downloadgo-28147b528312055b535c6a69d0d4492bd502e1b0.tar.xz
cmd/go: guarantee a minimum of min(4,GOMAXPROCS) to compile -c
To allow this, we also increase the size of the pool to allow the minimum number for each action, with an extra 2*GOMAXPROCS number of tokens to boost -c when there are fewer concurrently running actions. That means the pool will now have the size 6*GOMAXPROCS instead of the previous 4*GOMAXPROCS. The goal is to maintain the boosting behavior added by the pool, while guarding from starving compiles when there are too few tokens left, so that the value of -c is always at least min(4,GOMAXPROCS), which is what it was set to before Go 1.26. Cq-Include-Trybots: luci.golang.try:gotip-linux-arm64_c4as16-perf_vs_parent,gotip-linux-arm64_c4ah72-perf_vs_parent,gotip-linux-amd64_c3h88-perf_vs_parent,gotip-linux-amd64_c2s16-perf_vs_parent Change-Id: I113a38584514a6c025d3d1bc727ff8d86a6a6964 Reviewed-on: https://go-review.googlesource.com/c/go/+/734040 Commit-Queue: Michael Matloob <matloob@golang.org> Reviewed-by: Cherry Mui <cherryyz@google.com> TryBot-Bypass: Michael Matloob <matloob@google.com> Reviewed-by: Michael Matloob <matloob@google.com>
-rw-r--r--src/cmd/go/internal/work/gc.go17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/cmd/go/internal/work/gc.go b/src/cmd/go/internal/work/gc.go
index fc74715f22..6300a9135b 100644
--- a/src/cmd/go/internal/work/gc.go
+++ b/src/cmd/go/internal/work/gc.go
@@ -217,11 +217,11 @@ func compilerConcurrency() (int, func()) {
concurrentProcesses++
// Set aside tokens so that we don't run out if we were running cfg.BuildP concurrent compiles.
// We'll set aside one token for each of the action goroutines that aren't currently running a compile.
- setAside := cfg.BuildP - concurrentProcesses
+ setAside := (cfg.BuildP - concurrentProcesses) * minTokens
availableTokens := tokens - setAside
- // Grab half the remaining tokens: but with a floor of at least 1 token, and
+ // Grab half the remaining tokens: but with a floor of at least minTokens token, and
// a ceiling of the max backend concurrency.
- c := max(min(availableTokens/2, maxCompilerConcurrency), 1)
+ c := max(min(availableTokens/2, maxCompilerConcurrency), minTokens)
tokens -= c
// Successfully grabbed the tokens.
return c, func() {
@@ -239,15 +239,18 @@ var (
totalTokens int // total number of tokens: this is used for checking that we get them all back in the end
tokens int // number of available tokens
concurrentProcesses int // number of currently running compiles
+ minTokens int // minimum number of tokens to give out
)
// initCompilerConcurrencyPool sets the number of tokens in the pool. It needs
// to be run after init, so that it can use the value of cfg.BuildP.
func initCompilerConcurrencyPool() {
- // Size the pool so that the worst case total number of compiles is not more
- // than what it was when we capped the concurrency to 4.
- oldConcurrencyCap := min(4, maxCompilerConcurrency)
- tokens = oldConcurrencyCap * cfg.BuildP
+ // Size the pool to allow 2*maxCompilerConcurrency extra tokens to
+ // be distributed amongst the compile actions in addition to the minimum
+ // of min(4,GOMAXPROCS) tokens for each of the potentially cfg.BuildP
+ // concurrently running compile actions.
+ minTokens = min(4, maxCompilerConcurrency)
+ tokens = 2*maxCompilerConcurrency + minTokens*cfg.BuildP
totalTokens = tokens
}