From 90a93f9dea88532623ef7422dbc21d8dc70a58dd Mon Sep 17 00:00:00 2001 From: Patrick Steinhardt Date: Mon, 3 Nov 2025 08:42:01 +0100 Subject: object-file: move loose object cache into loose source Our loose objects use a cache that (optionally) stores all objects for each of the opened sharding directories. This cache is located in the `struct odb_source`, but now that we have `struct odb_source_loose` it makes sense to move it into the latter structure so that all state that relates to loose objects is entirely self-contained. Do so. While at it, rename corresponding functions to have a prefix that relates to `struct odb_source_loose`. Note that despite this prefix, the functions still accept a `struct odb_source` as input. This is done intentionally: once we introduce pluggable object databases, we will continue to accept this struct but then do a cast inside these functions to `struct odb_source_loose`. This design is similar to how we do it for our ref backends. Signed-off-by: Patrick Steinhardt Signed-off-by: Junio C Hamano --- odb.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'odb.h') diff --git a/odb.h b/odb.h index 49b398beda..77104396af 100644 --- a/odb.h +++ b/odb.h @@ -51,18 +51,6 @@ struct odb_source { /* Private state for loose objects. */ struct odb_source_loose *loose; - /* - * Used to store the results of readdir(3) calls when we are OK - * sacrificing accuracy due to races for speed. That includes - * object existence with OBJECT_INFO_QUICK, as well as - * our search for unique abbreviated hashes. Don't use it for tasks - * requiring greater accuracy! - * - * Be sure to call odb_load_loose_cache() before using. - */ - uint32_t loose_objects_subdir_seen[8]; /* 256 bits */ - struct oidtree *loose_objects_cache; - /* Map between object IDs for loose objects. */ struct loose_object_map *loose_map; -- cgit v1.3